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單片機鍵盤程序(4×4矩陣式)

作者:89s51   來源:不詳   點擊數:  更新時間:2007年05月16日   【字體:

1.實驗任務

如圖4.14.2所示,用AT89S51的并行口P1接4×4矩陣鍵盤,以P1.0-P1.3作輸入線,以P1.4-P1.7作輸出線;在數碼管上顯示每個按鍵的“0-F”序號。對應的按鍵的序號排列如圖4.14.1所示  

 

圖4.14.1

2.硬件電路設計原理圖

 

 

 

圖4.14.2

3.系統板上硬件連線設計

(1.       把“單片機系統“區域中的P3.0-P3.7端口用8芯排線連接到“4X4行列式鍵盤”區域中的C1-C4 R1-R4端口上;

(2.       把“單片機系統”區域中的P0.0/AD0-P0.7/AD7端口用8芯排線連接到“四路靜態數碼顯示模塊”區域中的任一個a-h端口上;要求:P0.0/AD0對應著a,P0.1/AD1對應著b,……,P0.7/AD7對應著h。

4.  程序設計內容

(1.       4×4矩陣鍵盤識別處理

(2.       每個按鍵有它的行值和列值 ,行值和列值的組合就是識別這個按鍵的編碼。矩陣的行線和列線分別通過兩并行接口和CPU通信。每個按鍵的狀態同樣需變成數字量“0”和“1”,開關的一端(列線)通過電阻接VCC,而接地是通過程序輸出數字“0”實現的。鍵盤處理程序的任務是:確定有無鍵按下,判斷哪一個鍵按下,鍵的功能是什么;還要消除按鍵在閉合或斷開時的抖動。兩個并行口中,一個輸出掃描碼,使按鍵逐行動態接地,另一個并行口輸入按鍵狀態,由行掃描值和回饋信號共同形成鍵編碼而識別按鍵,通過軟件查表,查出該鍵的功能。

5.程序框圖

圖4.14.3

6.匯編源程序代碼

KEYBUF    EQU 30H

            ORG 00H

START:      MOV KEYBUF,#2

WAIT:  

            MOV P3,#0FFH

            CLR P3.4

            MOV A,P3

            ANL A,#0FH 

            XRL A,#0FH

            JZ NOKEY1

            LCALL DELY10MS

            MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JZ NOKEY1

            MOV A,P3

            ANL A,#0FH

            CJNE A,#0EH,NK1

            MOV KEYBUF,#0

            LJMP DK1

NK1:        CJNE A,#0DH,NK2

            MOV KEYBUF,#1

            LJMP DK1

NK2:        CJNE A,#0BH,NK3

            MOV KEYBUF,#2

            LJMP DK1

NK3:        CJNE A,#07H,NK4

            MOV KEYBUF,#3

            LJMP DK1

NK4:        NOP

DK1:   

            MOV A,KEYBUF

            MOV DPTR,#TABLE

            MOVC A,@A+DPTR

            MOV P0,A

 

DK1A:       MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JNZ DK1A

NOKEY1:

            MOV P3,#0FFH

            CLR P3.5

            MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JZ NOKEY2

            LCALL DELY10MS

            MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JZ NOKEY2

            MOV A,P3

            ANL A,#0FH

            CJNE A,#0EH,NK5

            MOV KEYBUF,#4

            LJMP DK2

NK5:        CJNE A,#0DH,NK6

            MOV KEYBUF,#5

            LJMP DK2

NK6:        CJNE A,#0BH,NK7

            MOV KEYBUF,#6

            LJMP DK2

NK7:        CJNE A,#07H,NK8

            MOV KEYBUF,#7

            LJMP DK2

NK8:        NOP

DK2:   

            MOV A,KEYBUF

            MOV DPTR,#TABLE

            MOVC A,@A+DPTR

            MOV P0,A

 

DK2A:       MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JNZ DK2A

NOKEY2:

            MOV P3,#0FFH

            CLR P3.6

            MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JZ NOKEY3

            LCALL DELY10MS

            MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JZ NOKEY3

            MOV A,P3

            ANL A,#0FH

            CJNE A,#0EH,NK9

            MOV KEYBUF,#8

            LJMP DK3

NK9:        CJNE A,#0DH,NK10

            MOV KEYBUF,#9

            LJMP DK3

NK10:       CJNE A,#0BH,NK11

            MOV KEYBUF,#10

            LJMP DK3

NK11:       CJNE A,#07H,NK12

            MOV KEYBUF,#11

            LJMP DK3

NK12:       NOP

DK3:

            MOV A,KEYBUF

            MOV DPTR,#TABLE

            MOVC A,@A+DPTR

            MOV P0,A

 

DK3A:       MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JNZ DK3A

NOKEY3:

            MOV P3,#0FFH

            CLR P3.7

            MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JZ NOKEY4

            LCALL DELY10MS

            MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JZ NOKEY4

            MOV A,P3

            ANL A,#0FH

            CJNE A,#0EH,NK13

            MOV KEYBUF,#12

            LJMP DK4

NK13:       CJNE A,#0DH,NK14

            MOV KEYBUF,#13

            LJMP DK4

NK14:       CJNE A,#0BH,NK15

            MOV KEYBUF,#14

            LJMP DK4

NK15:       CJNE A,#07H,NK16

            MOV KEYBUF,#15

            LJMP DK4

NK16:       NOP

DK4:   

            MOV A,KEYBUF

            MOV DPTR,#TABLE

            MOVC A,@A+DPTR

            MOV P0,A

 

DK4A:       MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JNZ DK4A

NOKEY4:

            LJMP WAIT

DELY10MS:

            MOV R6,#10

D1:         MOV R7,#248

            DJNZ R7,$

            DJNZ R6,D1

            RET

TABLE:      DB 3FH,06H,5BH,4FH,66H,6DH,7DH,07H

            DB 7FH,6FH,77H,7CH,39H,5EH,79H,71H

            END

7. C語言源程序

#include <AT89X51.H>

unsigned char code table[]={0x3f,0x06,0x5b,0x4f,

                            0x66,0x6d,0x7d,0x07,

                            0x7f,0x6f,0x77,0x7c,

                            0x39,0x5e,0x79,0x71};

unsigned char temp;

unsigned char key;

unsigned char i,j;

 

 

void main(void)

{

  while(1)

    {

      P3=0xff;

      P3_4=0;

      temp=P3;

      temp=temp & 0x0f;

      if (temp!=0x0f)

        {

          for(i=50;i>0;i--)

          for(j=200;j>0;j--);

          temp=P3;

          temp=temp & 0x0f;

          if (temp!=0x0f)

            {

              temp=P3;

              temp=temp & 0x0f;             

              switch(temp)

                {

                  case 0x0e:

                    key=7;

                    break;

                  case 0x0d:

                    key=8;

                    break;

                  case 0x0b:

                    key=9;

                    break;

                  case 0x07:

                    key=10;

                    break;

                }

              temp=P3;

              P1_0=~P1_0;

              P0=table[key];

              temp=temp & 0x0f;             

              while(temp!=0x0f)

                {

                  temp=P3;

                  temp=temp & 0x0f;             

                }

            }

        }

 

      P3=0xff;

      P3_5=0;

      temp=P3;

      temp=temp & 0x0f;

      if (temp!=0x0f)

        {

          for(i=50;i>0;i--)

          for(j=200;j>0;j--);

          temp=P3;

          temp=temp & 0x0f;

          if (temp!=0x0f)

            {

              temp=P3;

              temp=temp & 0x0f;             

              switch(temp)

                {

                  case 0x0e:

                    key=4;

                    break;

                  case 0x0d:

                    key=5;

                    break;

                  case 0x0b:

                    key=6;

                    break;

                  case 0x07:

                    key=11;

                    break;

                }

              temp=P3;

              P1_0=~P1_0;

              P0=table[key];

              temp=temp & 0x0f;             

              while(temp!=0x0f)

                {

                  temp=P3;

                  temp=temp & 0x0f;             

                }

            }

        }

 

      P3=0xff;

      P3_6=0;

      temp=P3;

      temp=temp & 0x0f;

      if (temp!=0x0f)

        {

          for(i=50;i>0;i--)

          for(j=200;j>0;j--);

          temp=P3;

          temp=temp & 0x0f;

          if (temp!=0x0f)

            {

              temp=P3;

              temp=temp & 0x0f;             

              switch(temp)

                {

                  case 0x0e:

                    key=1;

                    break;

                  case 0x0d:

                    key=2;

                    break;

                  case 0x0b:

                    key=3;

                    break;

                  case 0x07:

                    key=12;

                    break;

                }

              temp=P3;

              P1_0=~P1_0;

              P0=table[key];

              temp=temp & 0x0f;             

              while(temp!=0x0f)

                {

                  temp=P3;

                  temp=temp & 0x0f;             

                }

            }

        }

 

      P3=0xff;

      P3_7=0;

      temp=P3;

      temp=temp & 0x0f;

      if (temp!=0x0f)

        {

          for(i=50;i>0;i--)

          for(j=200;j>0;j--);

          temp=P3;

          temp=temp & 0x0f;

          if (temp!=0x0f)

            {

              temp=P3;

              temp=temp & 0x0f;             

              switch(temp)

                {

                  case 0x0e:

                    key=0;

                    break;

                  case 0x0d:

                    key=13;

                    break;

                  case 0x0b:

                    key=14;

                    break;

                  case 0x07:

                    key=15;

                    break;

                }

              temp=P3;

              P1_0=~P1_0;

              P0=table[key];

              temp=temp & 0x0f;             

              while(temp!=0x0f)

                {

                  temp=P3;

                  temp=temp & 0x0f;             

                }

            }

        }

    }

}

 

 

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