#include"3d8.h"
#include<reg52.h>
void reset()//復位
{
Y=0xff;
Z=0x00;
X=0x00;
}
void delay(uint z)//延時函數
{
uint x,y;
for(x=z;x>0;x--)
for(y=10;y>0;y--);
}
void delay_ms(uint z)//毫秒延時函數
{
uint x,y;
for(x=z;x>0;x--)
~ 4 / 9 ~
for(y=10;y>0;y--);
}
void value_YZ_face(uchar x_date,uchar time)
{
reset();
Y=0xff;
X=x_date;
Z=~0xff;
delay(time);
}
void value_XZ_face(uchar y_date,uchar time)
{
reset();
Y=y_date;
X=0xff;
Z=~0xff;
delay(time);
}
void value_XY_face(uchar z_date,uchar time)
{
reset();
Y=0xff;
X=0xff;
Z=~z_date;
delay(time);
}
void set_dot(uchar x,uchar y,uchar z,bit status,uchar time)
{
reset();
if(status)
{
Y = (1<<y);
Z =~(1<<z);
X = (1<<x);
}
else
{
Y =~(1<<y);
Z = (1<<z);
X =~(1<<x);
}
delay(time);
}
void set_line_X(uchar y,uchar z,uchar x_date,bit status,uchar time)//平行于X軸的線
{
reset();
if(status)
{
Y = (1<<y);
Z =~(1<<z);
}
else
{
Y =~(1<<y);
Z = (1<<z);
}
X=x_date;
delay(time);
}
void set_line_Y(uchar x,uchar z,uchar y_date,bit status,uchar time)//平行于Y軸的線
{
reset();
Y=y_date;
if(status)
{
Z =~(1<<z);
X = (1<<x);
}
else
{
Z = (1<<z);
X =~(1<<x);
}
delay(time);
}
void set_line_Z(uchar x,uchar y,uchar z_date,bit status,uchar time)//平行于Z軸的線
{ reset(); if(status) { Y = (1<<y); Z=z_date; X = (1<<x); } else { Y =~(1<<y); Z=z_date; X =~(1<<x); } delay(time);}void set_line(uchar x1,uchar y1,uchar z1,uchar x2,uchar y2,uchar z2,bit status,uchar time)//通過兩點坐標生成直線{ uchar i,i1,i2,x_flag=0,y_flag=0,z_flag=0; char x,y,z; x=x1-x2;y=y1-y2;z=z1-z2; if(x!=0) { if(x<0) {i=x2-x1;x_flag=2;} else {i=x1-x2;x_flag=1;} } if(y!=0) { if(y<0) {i=y2-y1;y_flag=2;} else {i=y1-y2;y_flag=1;} } if(z!=0) { if(z<0) {i=z2-z1;z_flag=2;} else {i=z1-z2;z_flag=1;} } /*SBUF='0'+i; while(!TI); TI=0; SBUF=' '; while(!TI); TI=0; SBUF='0'+x_flag; while(!TI); TI=0; SBUF=' '; while(!TI); TI=0; SBUF='0'+y_flag; while(!TI); TI=0; SBUF=' '; while(!TI); TI=0; SBUF='0'+z_flag; while(!TI); TI=0; SBUF=' '; while(!TI); TI=0;*/ //i=x2-x1;x_flag=2;y_flag=2;z_flag=2; for(i2=time;i2>0;i2--) {~ 6 / 9 ~ x=x1;y=y1;z=z1; for(i1=i+1;i1>0;i1--) { set_dot(x,y,z,status,3); /* switch(x_flag) { case 0: ;break; case 1:x-=1;break; case 2:x+=1;break; } switch(y_flag) { case 0: ;break; case 1:y-=1;break; case 2:y+=1;break; } switch(z_flag) { case 0: ;break; case 1:z-=1;break; case 2:z+=1;break; }*/ if(x_flag==1) x-=1; if(x_flag==2) x+=1; if(y_flag==1) y-=1; if(y_flag==2) y+=1; if(z_flag==1) z-=1; if(z_flag==2) z+=1; } }}void set_solid_cube(uchar x1,uchar y1,uchar z1,uchar x2,uchar y2,uchar z2,bit status,uchar time)//實心立方體{ uchar X1,Y1,Z1,t; if(x1>x2) {t=x1;x1=x2;x2=t;} if(y1>y2) {t=y1;y1=y2;y2=t;} if(z1>z2) {t=z1;z1=z2;z2=t;} reset(); X1 = ((0xff<<x1)&(0xff>>(7-x2))); Y1 = ((0xff<<y1)&(0xff>>(7-y2))); Z1 =~((0xff<<z1)&(0xff>>(7-z2))); if(status) {Y = Y1;X = X1;Z = Z1;} else {Y =~Y1;X =~X1;Z =~Z1;} delay(time*10); }void set_frame_cube(uchar x1,uchar y1,uchar z1,uchar x2,uchar y2,uchar z2,bit status,uchar time)//框架立方體~ 7 / 9 ~{ uchar X1,Y1,Z1,t,i; if(x1>x2) {t=x1;x1=x2;x2=t;} /*SBUF='0'+x1; while(!TI); TI=0; SBUF=' '; while(!TI); TI=0; SBUF='0'+x2; while(!TI); TI=0; SBUF=' '; while(!TI); TI=0;*/ if(y1>y2) {t=y1;y1=y2;y2=t;} /*SBUF='0'+y1; while(!TI); TI=0; SBUF=' '; while(!TI); TI=0; SBUF='0'+y2; while(!TI); TI=0; SBUF=' '; while(!TI); TI=0;*/ if(z1>z2) {t=z1;z1=z2;z2=t;} /*SBUF='0'+z1; while(!TI); TI=0; SBUF=' '; while(!TI); TI=0; SBUF='0'+z2; while(!TI); TI=0; SBUF=' '; while(!TI); TI=0;*/ reset(); X1 = ((0xff<<x1)&(0xff>>(7-x2))); Y1 = ((0xff<<y1)&(0xff>>(7-y2))); Z1 =~((0xff<<z1)&(0xff>>(7-z2))); for(i=time;i>0;i--) { set_line_X(y1,z1,X1,status,5); set_line_X(y1,z2,X1,status,5); set_line_X(y2,z1,X1,status,5); set_line_X(y2,z2,X1,status,5); set_line_Y(x1,z1,Y1,status,5); set_line_Y(x1,z2,Y1,status,5);~ 8 / 9 ~ set_line_Y(x2,z1,Y1,status,5); set_line_Y(x2,z2,Y1,status,5); set_line_Z(x1,y1,Z1,status,5); set_line_Z(x1,y2,Z1,status,5); set_line_Z(x2,y1,Z1,status,5); set_line_Z(x2,y2,Z1,status,5); /*SBUF='0'+y1; while(!TI); TI=0; SBUF=' '; while(!TI); TI=0; SBUF='0'+y2; while(!TI); TI=0; SBUF=' '; while(!TI); TI=0;*/ }} |