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小白一只 請多指教
0.png (36 KB, 下載次數(shù): 82)
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2017-7-25 22:56 上傳
單片機(jī)源程序如下:
- /***********************************************************
- 功能說明:貪吃蛇
- 編譯環(huán)境:keil4
- MCU :STC89C52RC
- 時(shí)鐘頻率: 22.1184MHz
- 注意:該例程中“過關(guān)”不能在keil4編譯環(huán)境中正常顯示
- ************************************************************/
- /*****************************************************************
- /^\/^\
- _|__| O|
- \/ /~ \_/ \
- \____|__________/ \
- \_______ \
- `\ \ \
- | | \
- / / \
- / / \\
- / / \ \
- / / \ \
- / / _----_ \ \
- / / _-~ ~-_ | |
- ( ( _-~ _--_ ~-_ _/ |
- \ ~-____-~ _-~ ~-_ ~-_-~ /
- ~-_ _-~ ~-_ _-~
- ~--______-~ ~-___-~
- *****************************************************************/
- #include "stc.h"
- #include "Lcd12864.h"
- #include "Key.h"
- #define uchar unsigned char
- #define uint unsigned int
- static unsigned long Seed = 1;
- #define A 48271L
- #define M 2147483647L
- #define Q (M / A)
- #define R (M % A)
- /************************************
- 偽隨機(jī)數(shù)發(fā)生器
- *************************************/
- double Random(void)
- {
- long TmpSeed;
- TmpSeed=A*(Seed%Q)-R*(Seed/Q);
- if(TmpSeed>=0)
- Seed=TmpSeed;
- else
- Seed=TmpSeed+M;
- return (double)Seed/M;
- }
- /**************************************
- 為偽隨機(jī)數(shù)發(fā)生器播種
- ***************************************/
- void InitRandom(unsigned long InitVal)
- {
- Seed=InitVal;
- }
- //延時(shí)子程序
- void delay(unsigned int t)
- {
- unsigned int i,j;
- for(i=0;i<t;i++)
- for(j=0;j<10;j++);
- }
- /*********************************
- 初始化MPU
- **********************************/
- void InitCpu(void)
- {
- TMOD=0x01;
- TH0=0;
- TL0=0;
- TR0=1;
- ET0=1;
- EA=1;
- }
- #define N 25
- struct Food
- {
- unsigned char x;
- unsigned char y;
- unsigned char yes;
- }food;//食物結(jié)構(gòu)體
- struct Snake
- {
- unsigned char x[N];
- unsigned char y[N];
- unsigned char node;
- unsigned char direction;
- unsigned char life;
- }snake;//蛇結(jié)構(gòu)體
- unsigned char Flag=0;
- unsigned char Score=0;
- unsigned char Speed=5; //speed越大,速度越慢
- unsigned char KeyBuffer=0;
- #define FUNC 1 //(P3^1)表示級別
- #define UP 2 //(P3^3)表示左
- #define DOWN 3 //(P3^5)表示右
- #define LEFT 4 //(P3^4)表示下
- #define RIGHT 5 //(P3^2)表示上
- #define PASSSCORE 20 //預(yù)定義過關(guān)成績
- void Timer0Int(void) interrupt 1
- {
- switch(OSReadKey())
- {
- case 5:
- KeyBuffer=FUNC; //表示級別
- /*if(++Speed>=10)
- Speed=1;
- Flag|=1<<1;//速度變化標(biāo)志置1*/
- break;
- case 21:
- KeyBuffer=DOWN; //表示右
- /*if(snake.direction!=2)
- snake.direction=1;*/
- break;
- case 13:
- KeyBuffer=UP; //表示左
- /*if(snake.direction!=1)
- snake.direction=2;*/
- break;
- case 9:
- KeyBuffer=RIGHT; //表示上
- /*if(snake.direction!=4)
- snake.direction=3;*/
- break;
- case 17:
- KeyBuffer=LEFT; //表示下
- /*if(snake.direction!=3)
- snake.direction=4;*/
- break;
- default:
- break;
- }
- }
- /******************************
- 畫墻壁,初始化界面
- *******************************/
- void DrawBoard(void)
- {
- unsigned char n;
- for(n=0;n<31;n++)
- {
- Lcd_Rectangle(3*n,0,3*n+2,2,1);
- Lcd_Rectangle(3*n,60,3*n+2,62,1);
- }
- for(n=0;n<21;n++)
- {
- Lcd_Rectangle(0,3*n,2,3*n+2,1);
- Lcd_Rectangle(90,3*n,92,3*n+2,1);
- }
- Lcd_HoriLine(93,31,35,1);
- Lcd_HoriLine(93,63,35,1);
- }
- /***************************
- 打印成績
- ****************************/
- void PrintScore(void)
- {
- unsigned char Str[3];
- Lcd_WriteStr(6,0,"成績");
- Str[0]=(Score/10)|0x30;//十位
- Str[1]=(Score%10)|0x30;//個(gè)位
- Str[2]=0;
- Lcd_WriteStr(7,1,Str);
- }
- /********************************
- 打印速度級別
- *********************************/
- void PrintSpeed(void)
- {
- unsigned char Str[2];
- Lcd_WriteStr(6,2,"級別");
- Str[0]=Speed|0x30;
- Str[1]=0;
- Lcd_WriteStr(7,3,Str);
- }
- /***********************************
- 游戲結(jié)束處理
- ************************************/
- void GameOver(void)
- {
- unsigned char n;
- Lcd_Rectangle(food.x,food.y,food.x+2,food.y+2,0);//消隱出食物
- for(n=1;n<snake.node;n++)
- {
- Lcd_Rectangle(snake.x[n],snake.y[n],snake.x[n]+2,snake.y[n]+2,0);//消隱食物,蛇頭已到墻壁內(nèi),故不用消去
- }
- if(snake.life==0)//如果蛇還活著
- Lcd_WriteStr(2,1,"過關(guān)");
- else //如果蛇死了
- Lcd_WriteStr(2,1,"輸了");
- Lcd_WriteStr(1,2,"游戲結(jié)束");
- }
- /********************************
- 游戲的具體過程,也是貪吃蛇算法的關(guān)鍵部分
- *********************************/
- void GamePlay(void)
- {
- unsigned char n;
- InitRandom(TL0);
- food.yes=1;//1表示需要出現(xiàn)新事物,0表示已經(jīng)存在食物尚未吃掉
- snake.life=0;//表示蛇還活著
- snake.direction=DOWN;
- snake.x[0]=6;snake.y[0]=6;
- snake.x[1]=3;snake.y[1]=6;
- snake.node=2;
- PrintScore();
- PrintSpeed();
- while(1)
- {
- if(food.yes==1)
- {
- while(1)
- {
- food.x=Random()*85+3;
- food.y=Random()*55+3;//獲得隨機(jī)數(shù)
-
- while(food.x%3!=0)
- food.x++;
- while(food.y%3!=0)
- food.y++;
- for(n=0;n<snake.node;n++)//判斷產(chǎn)生的食物坐標(biāo)是否和蛇身重合
- {
- if((food.x==snake.x[n])&&(food.y==snake.y[n]))
- break;
- }
- if(n==snake.node)
- {
- food.yes=0;
- break;//產(chǎn)生有效的食物坐標(biāo)
- }
- }
- }
- if(food.yes==0)
- {
- Lcd_Rectangle(food.x,food.y,food.x+2,food.y+2,1);
- }
- for(n=snake.node-1;n>0;n--)
- {
- snake.x[n]=snake.x[n-1];
- snake.y[n]=snake.y[n-1];
- }
- switch(snake.direction)
- {
- case DOWN:snake.x[0]+=3;break;
- case UP:snake.x[0]-=3;break;
- case RIGHT:snake.y[0]-=3;break;
- case LEFT:snake.y[0]+=3;break;
- default:break;
- }
- for(n=3;n<snake.node;n++)//從第三節(jié)開始判斷蛇頭是否咬到自己
- {
- if(snake.x[n]==snake.x[0]&&snake.y[n]==snake.y[0])
- {
- GameOver();
- snake.life=1;
- break;
- }
- }
- if(snake.x[0]<3||snake.x[0]>=90||snake.y[0]<3||snake.y[0]>=60)//判蛇頭是否撞到墻壁
- {
- GameOver();
- snake.life=1;
- }
- if(snake.life==1)
- break;//蛇死,則跳出while(1)循環(huán)
- if(snake.x[0]==food.x&&snake.y[0]==food.y)//判蛇是否吃到食物
- {
- Lcd_Rectangle(food.x,food.y,food.x+2,food.y+2,0);//消隱食物
- snake.x[snake.node]=200;
- snake.y[snake.node]=200;//產(chǎn)生蛇新的節(jié)坐標(biāo)先放在看不見的位置
- snake.node++;//蛇節(jié)數(shù)加1
- food.yes=1;//食物標(biāo)志置1
- if(++Score>=PASSSCORE)
- {
- PrintScore();
- GameOver();
- break;
- }
- PrintScore();
- }
- for(n=0;n<snake.node;n++)
- {
- Lcd_Rectangle(snake.x[n],snake.y[n],snake.x[n]+2,snake.y[n]+2,1);
- }//根據(jù)蛇的節(jié)數(shù)畫出蛇
- delay(Speed*1000); //調(diào)速
- delay(Speed*1000);
- Lcd_Rectangle(snake.x[snake.node-1],snake.y[snake.node-1],snake.x[snake.node-1]+2,snake.y[snake.node-1]+2,0);
- switch(KeyBuffer)
- {
- case FUNC:
- KeyBuffer=0;
- if(++Speed>=10)
- Speed=1;
- PrintSpeed();
- break;
- case DOWN:
- KeyBuffer=0;
- if(snake.direction!=UP)
- snake.direction=DOWN;
- ……………………
- …………限于本文篇幅 余下代碼請從51黑下載附件…………
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貪吃蛇(HC6800-ES V2.0).rar
(124.1 KB, 下載次數(shù): 16)
2017-7-25 21:08 上傳
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