#include<reg52.h> //庫文件
#define uchar unsigned char//宏定義無符號字符型
#define uint unsigned int //宏定義無符號整型
uchar Count;
sbit Key=P3^4;//P3.4控制T0口中斷
sbit _Speak =P2^0 ; //訊響器控制腳 //定義一個位變量_Speak
unsigned char code SONG[] ={
//路邊的野華不要采
0xFF,0x20,0x30,0x1C,0x10,0x18,0x20,
0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,
0x30,0x80,0xFF,0x20,0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,
0x20,0x2B,0x40,0x20,0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,
0x20,0x2B,0x40,0x20,0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26,
0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,0x30,0x80,0x20,0x30,0x1C,0x10,0x20,
0x10,0x1C,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,0x15,0x1F,
0x05,0x20,0x10,0x1C,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,
0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,
0x20,0x26,0x20,0x20,0x20,0x30,0x30,0x20,0x30,0x1C,0x10,0x18,0x40,0x1C,0x20,0x20,
0x20,0x26,0x40,0x13,0x60,0x18,0x20,0x15,0x40,0x13,0x40,0x18,0x80,0x00,
//
0x26,0x20,0x20,0x20,0x20,0x20,0x26,0x10,0x20,0x10,0x20,0x80,0x26,0x20,0x30,0x20,
0x30,0x20,0x39,0x10,0x30,0x10,0x30,0x80,0x26,0x20,0x20,0x20,0x20,0x20,0x1c,0x20,
0x20,0x80,0x2b,0x20,0x26,0x20,0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x80,0x26,0x20,
0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x60,0x40,0x10,0x39,0x10,0x26,0x20,
0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x80,0x26,0x20,0x2b,0x10,0x2b,0x10,
0x2b,0x20,0x30,0x10,0x39,0x10,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x20,
0x20,0x10,0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x18,0x20,0x18,0x20,0x26,0x20,
0x20,0x20,0x20,0x40,0x26,0x20,0x2b,0x20,0x30,0x20,0x30,0x20,0x1c,0x20,0x20,0x20,
0x20,0x80,0x1c,0x20,0x1c,0x20,0x1c,0x20,0x30,0x20,0x30,0x60,0x39,0x10,0x30,0x10,
0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x10,0x26,0x10,0x26,0x10,0x2b,0x10,0x2b,0x80,
0x18,0x20,0x18,0x20,0x26,0x20,0x20,0x20,0x20,0x60,0x26,0x10,0x2b,0x20,0x30,0x20,
0x30,0x20,0x1c,0x20,0x20,0x20,0x20,0x80,0x26,0x20,0x30,0x10,0x30,0x10,0x30,0x20,
0x39,0x20,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x10,0x40,0x10,0x20,0x10,
0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x00,};
void Time0_Init()//初始化函數
{
TMOD = 0x01;//定時器中斷地工作狀態為1
IE = 0x82; //p127 中斷允許寄存器,82=10000010,IE.7位為1表示CPU開放中斷,IE.1表示允許定時器T0溢出中斷
TH0 = 0xD8; //為T0計數器付初值,高位TH0=0XD8,低位TL0=0XF0,65536-55536=10000,表明T0計數器計數10000個計數周期后溢出
TL0 = 0xF0; //12MZ晶振,10ms
}
void Time0_Int() interrupt 1 //定時計數器T0中斷p128
{
TH0 = 0xD8; //重裝初值
TL0 = 0xF0;
Count++; //長度加1,執行一次,中斷計數器加一
}
void Delay_xMs(unsigned int x) //1MS 延時子程序
{
unsigned int i,j;
for( i =0;i < x;i++ )
{
for( j =0;j<3;j++ );
}
}
void Play_Song(unsigned char i) //:歌曲播放子程序i 為播放哪一段曲目
{
unsigned char Temp1,Temp2;
unsigned int Addr=0;
Count = 0; //中斷計數器清0
Addr=i*165;
while(1)
{
Temp1 = SONG[Addr++];
if ( Temp1 == 0xFF ) //休止符
{
TR0 = 0; Delay_xMs(100);
}
else if ( Temp1 == 0x00 ) //歌曲結束符
{
return;
}
else
{
Temp2 = SONG[Addr++];
TR0 = 1;
while(1)
{
_Speak = ~_Speak; //按位取反指令
Delay_xMs(Temp1);
if ( Temp2 == Count )
{
Count = 0;
break;
}
}
}
}
}
void main() //主程序
{
Time0_Init(); //定時器0 中斷初始化
while(1)
{
if(Key==0){
Play_Song(0);
if(Key==0){
Play_Song(1);}}else{
TR0=0;
}
} //播放
}
這是目前的代碼,我想知道怎么通過點擊P3.4的按鈕實現切換到下一首歌曲的功能 |