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對(duì)對(duì)碰是一款經(jīng)典的消除類游戲,玩家只要通過點(diǎn)擊磚塊來使磚塊之間互相還位,連成3個(gè)以上的磚塊來消除得分。
支持四種道具。
背景音樂和圖片可以自定義,但是注意不要改名。圖片都是.jpg格式,背景音樂是.mp3格式。
音樂:天空之城。
——作者:自然向日葵
0.png (58.76 KB, 下載次數(shù): 138)
下載附件
2017-4-13 18:17 上傳
源程序:
- ////////////////////////////////////////////////////////////
- //畫素材的x和y都是反的,因?yàn)閤表示行,但是畫出來x表示列,y同
- ////////////////////////////////////////////////////////////
- /* 【自學(xué)去】網(wǎng)站收集 http://www.zixue7.com */
- #include <graphics.h>
- #include <fstream>
- #include <strstream>
- #include <iomanip>
- #include <cstdlib>
- #include <ctime>
- #pragma comment(lib, "Winmm.lib")
- using namespace std;
- /*******************************定義枚舉類型*****************************/
- enum color{blank, red, yellow, blue, green, white, orange, purple, shizijia, zhadan, qicai, alarm};
- /*******************************定義全局變量*****************************/
- const int MaxT = 12; // 時(shí)間上限
- const int T = 10 * MaxT;// 時(shí)間速度
- const int V = 300; // 停留時(shí)間
- clock_t start, now; // 控制時(shí)間
- color gem[9][8]; // 地圖
- // IMAGE對(duì)象
- IMAGE img[12], music_img[2], exit_img, jindutiao;
- int Score, Time; // 成績(jī) 時(shí)間
- bool Flag, Music = true;// 是否加載 音樂
- /**********************************函數(shù)聲明*****************************/
- void load(void); // 加載IMAGE對(duì)象
- void Blank(void); // 清空
- bool soso(void); // 搜索空格
- bool baidu(void); // 搜索解法
- void New(void); // 更新
- void print(void); // 輸出
- bool judge(void); // 判斷是否可以消除
- void fall(void); // 下落
- void draw(void); // 消除
- bool quit(void); // 是否重新開始
- void play(void); // 游戲過程
- /**********************************定義函數(shù)*****************************/
- void load(void)
- {
- char c[20];
- int i;
- // 加載IMAGE對(duì)象
- for (i = 0; i < 12; i++)
- {
- ostrstream strout(c, 50);
- strout <<"圖片\\" <<i <<".jpg" <<ends;
- loadimage(&img[i], c);
- }
- loadimage(&music_img[0], "圖片\\音樂關(guān).jpg");
- loadimage(&music_img[1], "圖片\\音樂開.jpg");
- loadimage(&exit_img, "圖片\\退出.jpg");
- loadimage(&jindutiao, "圖片\\進(jìn)度條.jpg");
- // 加載音樂
- mciSendString("open 背景音樂.mp3 alias mymusic", NULL, 0, NULL);
- // 隨機(jī)種子
- srand(unsigned(time(NULL)));
- // 打開文件
- ifstream fin("存檔.dat");
- if (!fin)
- throw -1; // 如果打開失敗則拋出異常
- // 讀存檔
- fin >>Flag >>Music;
- if (Flag)
- {
- HWND wnd = GetHWnd();
- SetWindowText(wnd, "對(duì)對(duì)碰");
- if (MessageBox(wnd, "是否繼續(xù)上次游戲?", "游戲開始", MB_YESNO | MB_ICONQUESTION) == IDYES)
- {
- fin >>Score >>Time;
- for (i = 0; i < 9; i++)
- for (int j = 0; j < 8; j++)
- {
- int t;
- fin >>t;
- gem[i][j] = color(t);
- }
- }
- else
- Flag = false;
- }
- fin.close();
- }
- void Blank(void)
- {
- for (int i = 1; i < 9; i++)
- for (int j = 0; j < 8; j++)
- gem[i][j] = blank;
- print();
- fall();
- }
- bool soso(void)
- {
- for (int i = 1; i < 9; i++)
- for (int j = 0; j < 8; j++)
- if (gem[i][j] == blank)
- return true;
- return false;
- }
- bool baidu(void)
- {
- int i, j;
- color t;
- bool flag = false;
- // 如果有一個(gè)道具則返回真
- for (i = 1; i < 9; i++)
- for (j = 0; j < 8; j++)
- if (gem[i][j] >= shizijia)
- return true;
- // 搜索解法
- for (i = 1; i < 9; i++)
- for (j = 0; j < 7; j++)
- {
- t = gem[i][j];
- gem[i][j] = gem[i][j + 1];
- gem[i][j + 1] = t;
- if (judge())
- flag = true;
- t = gem[i][j];
- gem[i][j] = gem[i][j + 1];
- gem[i][j + 1] = t;
- if (flag)
- return true;
- }
- for (i = 1; i < 7; i++)
- for (j = 0; j < 8; j++)
- {
- t = gem[i][j];
- gem[i][j] = gem[i + 1][j];
- gem[i + 1][j] = t;
- if (judge())
- flag = true;
- t = gem[i][j];
- gem[i][j] = gem[i + 1][j];
- gem[i + 1][j] = t;
- if (flag)
- return true;
- }
- return false;
- }
- void New(void)
- {
- static int old_score = -1, old_time = T;
- bool flag = false;
- if (Score != old_score) // 更新分?jǐn)?shù)
- {
- if (Score > 999999999)
- {
- if (MessageBox(GetHWnd(), "恭喜你達(dá)到了最高分!\n是否重新開始?", "游戲結(jié)束", MB_YESNO | MB_ICONQUESTION) == IDYES)
- Score = 0;
- else
- exit(0);
- }
- char s[15];
- ostrstream strout(s, 15);
- strout <<'
- 下載:
-
c語言對(duì)對(duì)碰游戲源碼.zip
(4.13 MB, 下載次數(shù): 14)
2017-4-13 12:15 上傳
點(diǎn)擊文件名下載附件
下載積分: 黑幣 -5
- <<setiosflags(ios::right) <<setw(9) <<Score <<ends;
- setfont(30, 0, "微軟雅黑");
- setcolor(RGB(255, 128, 0));
- outtextxy(480, 60, s);
- old_score = Score;
- flag = true;
- }
- if (Time != old_time) // 更新時(shí)間
- {
- if (Time > old_time)
- putimage(540, 140, &jindutiao);
- setcolor(BLACK);
- for (int i = 0; i < T - Time; i++)
- {
- line(540, 140 + 2 * i, 580, 140 + 2 * i);
- line(540, 140 + 2 * i + 1, 580, 140 + 2 * i + 1);
- }
- old_time = Time;
- flag = true;
- }
- if (flag) // 寫存檔
- {
- ofstream fout("存檔.dat");
- fout <<Flag <<'\t'
- <<Music <<'\t'
- <<Score <<'\t'
- <<Time <<endl;
- for (int i = 0; i < 9; i++)
- {
- for (int j = 0; j < 8; j++)
- fout <<int(gem[i][j]) <<'\t';
- fout <<endl;
- }
- fout.close();
- }
- }
- void print(void)
- {
- int i, j;
- for (i = 1; i < 9; i++)
- for (j = 0; j < 8; j++)
- putimage(60 * j, 60 * (i - 1), &img[int(gem[i][j])]);
- New();
- }
- bool judge(void)
- {
- int i, j;
- for (i = 1; i < 9; i++)
- for (j = 0; j < 6; j++)
- if (gem[i][j] == gem[i][j + 1] && gem[i][j] == gem[i][j + 2])
- return true;
- for (i = 1; i < 7; i++)
- for (j = 0; j < 8; j++)
- if (gem[i][j] == gem[i + 1][j] && gem[i][j] == gem[i + 2][j])
- return true;
- return false;
- }
- void fall(void)
- {
- {
- int i, j, a[8] = {0};
- bool sign = false;
- for (j = 0; j < 8; j++)
- for (i = 8; i >= 1; i--)
- if (gem[i][j] == blank)
- {
- a[j] = i;
- sign = true;
- break;
- }
- if (sign == false)
- return;
- IMAGE im[8];
- for (j = 0; j < 8; j++)
- if (a[j] > 1)
- getimage(&im[j], 60 * j, 0, 60, 60 * (a[j] - 1));
- for (i = 0; i < 60 ; i += 2)
- for (j = 0; j < 8; j++)
- if (a[j] > 0)
- {
- if (a[j] > 1)
- putimage(60 * j, i + 2, &im[j]);
- putimage(60 * j, i + 2 - 60, &img[int(gem[0][j])]);
- Sleep(1);
- }
- for (j = 0; j < 8; j++)
- if (a[j] > 0)
- {
- for (i = a[j]; i > 0; i--)
- gem[i][j] = gem[i - 1][j];
- if (rand() % 50 == 0)
- gem[0][j] = color(rand() % 4 + 8);
- else
- gem[0][j] = color(rand() % 7 + 1);
- }
- } // 加對(duì)大括號(hào)使遞歸時(shí)撤銷內(nèi)存空間
- if (soso())
- fall();
- if (judge())
- draw();
- }
- void draw(void)
- {
- {
- int i, j;
- bool a[9][8] = {false};
- for (i = 1; i < 9; i++)
- for (j = 0; j < 6; j++)
- if (gem[i][j] == gem[i][j + 1] && gem[i][j] == gem[i][j + 2])
- a[i][j] = a[i][j + 1] = a[i][j + 2] = true;
- for (i = 1; i < 7; i++)
- for (j = 0; j < 8; j++)
- if (gem[i][j] == gem[i + 1][j] && gem[i][j] == gem[i + 2][j])
- a[i][j] = a[i + 1][j] = a[i + 2][j] = true;
- for (i = 1; i < 9; i++)
- for (j = 0; j < 8; j++)
- if (a[i][j])
- {
- gem[i][j] = blank;
- Score += 10;
- }
- Sleep(V);
- Time += T / MaxT;
- if (Time > T)
- Time = T;
- print();
- } // 加對(duì)大括號(hào)使遞歸時(shí)撤銷內(nèi)存空間
- fall();
- }
- bool quit(void)
- {
- char str[50];
- ostrstream strout(str, 50);
- strout <<"得分:" <<Score <<"\n重新開始嗎?" <<ends;
- if (MessageBox(GetHWnd(), str, "游戲結(jié)束", MB_YESNO | MB_ICONQUESTION) == IDYES)
- return true;
- return false;
- }
- void play(void)
- {
- MOUSEMSG m;
- int i, j, x, y, x1, y1;
- char fx;
- color t;
- bool sign;
- if (Flag == false)
- {
- do
- {
- for (i = 0; i < 9; i++)
- for (j = 0; j < 8; j++)
- gem[i][j] = color(rand() % 7 + 1);
- }while (judge() || !baidu());
- Score = 0;
- Time = T;
- }
- setbkcolor(BLACK);
- cleardevice();
- setfont(30, 0, "微軟雅黑");
- setcolor(RGB(255, 128, 0));
- outtextxy(480, 60, "$ 0");
- putimage(480, 400, &music_img[int(Music)]);
- putimage(560, 400, &exit_img);
- putimage(540, 140, &jindutiao);
- print();
- now = start = clock();
- Flag = true;
- do
- {
- if (soso())
- fall();
- fx = 0;
- sign = true;
- while (true)
- {
- if (MouseHit())
- {
- m = GetMouseMsg();
- x1 = m.x;
- y1 = m.y;
- if (m.uMsg == WM_LBUTTONDOWN)
- {
- if (x1 < 480)
- {
- x = y1 / 60 + 1;
- y = x1 / 60;
- switch (gem[x][y])
- {
- case shizijia:
- for (i = 1; i < 9; i++)
- {
- gem[i][y] = blank;
- Score += 10;
- }
- for (j = 0; j < 8; j++)
- {
- gem[x][j] = blank;
- Score += 10;
- }
- Score -= 20;
- Time += T / MaxT;
- if (Time > T)
- Time = T;
- print();
- Sleep(V);
- fall();
- if (!baidu())
- Blank();
- break;
- case zhadan:
- if (x > 1)
- {
- gem[x - 1][y] = blank;
- Score += 10;
- if (y > 0)
- {
- gem[x - 1][y - 1] =blank;
- Score += 10;
- }
- }
- if (y > 0)
- {
- gem[x][y - 1] = blank;
- if (x < 8)
- {
- gem[x + 1][y - 1] =blank;
- Score += 10;
- }
- }
- if (x < 8)
- {
- gem[x + 1][y] = blank;
- if (y < 7)
- {
- gem[x + 1][y + 1] =blank;
- Score += 10;
- }
- }
- if (y < 7)
- {
- gem[x][y + 1] = blank;
- if (x > 1)
- {
- gem[x - 1][y + 1] =blank;
- Score += 10;
- }
- }
- gem[x][y] = blank;
- Time += T / MaxT;
- if (Time > T)
- Time = T;
- print();
- Sleep(V);
- fall();
- if (!baidu())
- Blank();
- break;
- case qicai:
- t = color(rand() % 7 + 1);
- putimage(60 * y, 60 * (x - 1), &img[int(t)]);
- Sleep(V);
- for (i = 1; i < 9; i++)
- for (j = 0; j < 8; j++)
- if (gem[i][j] == t)
- {
- gem[i][j] = blank;
- putimage(60 * j, 60 * (i - 1), &img[0]);
- Score += 10;
- }
- gem[x][y] = blank;
- Time += T / MaxT;
- if (Time > T)
- Time = T;
- print();
- fall();
- if (!baidu())
- Blank();
- break;
- case alarm:
- Time = T;
- gem[x][y] = blank;
- print();
- fall();
- if (!baidu())
- Blank();
- break;
- }
- break;
- }
- else if (x1 > 480 && x1 < 560 && y1 > 400 && y1 < 480)
- {
- if (Music)
- mciSendString("stop mymusic", NULL, 0, NULL);
- else
- mciSendString("play mymusic from 0 repeat", NULL, 0, NULL);
- Music = !Music;
- putimage(480, 400, &music_img[int(Music)]);
- }
- else if (x1 > 560 && x1 < 640 && y1 > 400 && y1 < 480)
- exit(0);
- }
- }
- now = clock();
- if (now - start >= CLOCKS_PER_SEC * MaxT / T)
- {
- start = now;
- Time--;
- New();
- if (Time <= 0)
- return;
- }
- }
- while (m.mkLButton && m.y < 480)
- {
- m = GetMouseMsg();
- x = m.x;
- y = m.y;
- if (x - x1 > 30 || x1 - x > 30 || y - y1 > 30 || y1 - y > 30)
- {
- sign = false;
- break;
- }
- now = clock();
- if (now - start >= CLOCKS_PER_SEC * MaxT / T)
- {
- start = now;
- Time--;
- New();
- if (Time <= 0)
- return;
- }
- }
- if(sign)
- {
- putimage(x1 - x1 % 60, y1 - y1 % 60, &img[int(gem[y1 / 60 + 1][x1 / 60])], SRCPAINT);
- continue;
- }
- if (y1 - y > 30 && y1 / 60 > 0)
- fx = 'u';
- if (y - y1 > 30 && y1 / 60 < 7)
- fx = 'd';
- if (x1 - x > 30 && x1 / 60 > 0)
- fx = 'l';
- if (x - x1 > 30 && x1 / 60 < 7)
- fx = 'r';
- x = y1 / 60 + 1;
- y = x1 / 60;
- x1 = y1 = 0;
- switch (fx)
- {
- case 'u':x1 = -1; break;
- case 'd':x1 = 1; break;
- case 'l':y1 = -1; break;
- case 'r':y1 = 1; break;
- case '\0':continue;
- }
- for (i = 0; i < 60;)
- {
- putimage(60 * y, 60 * (x - 1), &img[0]);
- putimage(60 * y, 60 * (x - 1), &img[0]);
- i += 1;
- putimage(60 * (y + y1) - i * y1, 60 * (x - 1 + x1) - i * x1, &img[int(gem[x + x1][y + y1])]);
- putimage(60 * y + i * y1, 60 * (x - 1) + i * x1, &img[int(gem[x][y])]);
- Sleep(2);
- }
- t = gem[x][y];
- gem[x][y] = gem[x + x1][y + y1];
- gem[x + x1][y + y1] = t;
- if (judge())
- {
- draw();
- if (!baidu())
- Blank();
- }
- else
- {
- for (i = 0; i < 60;)
- {
- putimage(60 * y, 60 * (x - 1), &img[0]);
- putimage(60 * y, 60 * (x - 1), &img[0]);
- i += 1;
- putimage(60 * (y + y1) - i * y1, 60 * (x - 1 + x1) - i * x1, &img[int(gem[x + x1][y + y1])]);
- putimage(60 * y + i * y1, 60 * (x - 1) + i * x1, &img[int(gem[x][y])]);
- Sleep(2);
- }
- t = gem[x][y];
- gem[x][y] = gem[x + x1][y + y1];
- gem[x + x1][y + y1] = t;
- }
- now = clock();
- if (now - start >= CLOCKS_PER_SEC * MaxT / T)
- {
- start = now;
- Time--;
- New();
- if (Time <= 0)
- return;
- }
- }while (true);
- }
- /***********************************主函數(shù)******************************/
- int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
- {
- try
- {
- // 加載素材
- load();
- }
- catch (int)
- {
- ofstream fout("存檔.dat");
- fout <<false <<'\t' <<true <<endl;
- }
- // 打開界面
- initgraph(640, 480);
- // 游戲過程
- do
- {
- if (Music)
- mciSendString("play mymusic from 0 repeat", NULL, 0, NULL);
- play();
- if (Music)
- mciSendString("stop mymusic", NULL, 0, NULL);
- Flag = false;
- }while (quit());
- // 關(guān)閉游戲
- ofstream fout("存檔.dat");
- fout <<false <<'\t' <<Music <<endl;
- fout.close();
- mciSendString("close mymusic", NULL, 0, NULL);
- closegraph();
- return 0;
- }
- /***********************************THE END************************************/
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