想不到吧 音樂還可以通過編程實現
單片機源程序如下:
- //51單片機播放音樂庫文件
- /**************************************************************************
-
- SOUND PLAY FOR 51MCU
-
- COPYRIGHT (c) 2005 BY JJJ.
- -- ALL RIGHTS RESERVED --
-
- File Name: SoundPlay.h
- Author: Jiang Jian Jun
- Created: 2005/5/16
- Modified: NO
- Revision: 1.0
-
- *******************************************************************************/
- /*說明**************************************************************************
- 曲譜存貯格式 unsigned char code MusicName{音高,音長,音高,音長...., 0,0}; 末尾:0,0 表示結束(Important)
- 音高由三位數字組成:
- 個位是表示 1~7 這七個音符
- 十位是表示音符所在的音區:1-低音,2-中音,3-高音;
- 百位表示這個音符是否要升半音: 0-不升,1-升半音。
-
- 音長最多由三位數字組成:
- 個位表示音符的時值,其對應關系是:
- |數值(n): |0 |1 |2 |3 | 4 | 5 | 6
- |幾分音符: |1 |2 |4 |8 |16 |32 |64 音符=2^n
- 十位表示音符的演奏效果(0-2): 0-普通,1-連音,2-頓音
- 百位是符點位: 0-無符點,1-有符點
- 調用演奏子程序的格式
- Play(樂曲名,調號,升降八度,演奏速度);
- |樂曲名 : 要播放的樂曲指針,結尾以(0,0)結束;
- |調號(0-11) : 是指樂曲升多少個半音演奏;
- |升降八度(1-3) : 1:降八度, 2:不升不降, 3:升八度;
- |演奏速度(1-12000): 值越大速度越快;
- ***************************************************************************/
- #ifndef __SOUNDPLAY_H_REVISION_FIRST__
- #define __SOUNDPLAY_H_REVISION_FIRST__
- #include <REGX51.H>
- //**************************************************************************
- #define SYSTEM_OSC 11059200//12000000 //定義晶振頻率12000000HZ
- #define SOUND_SPACE 4/5 //定義普通音符演奏的長度分率,//每4分音符間隔
- sbit BeepIO = P1^5; //定義輸出管腳
- unsigned int code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始頻率表
- unsigned char code SignTab[7] = { 0,2,4,5,7,9,11 }; //1~7在頻率表中的位置
- unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 };
- unsigned char Sound_Temp_TH0,Sound_Temp_TL0; //音符定時器初值暫存
- unsigned char Sound_Temp_TH1,Sound_Temp_TL1; //音長定時器初值暫存
- //**************************************************************************
- unsigned char code Music_Girl[]={ 0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x03,
- 0x16,0x03, 0x17,0x03, 0x17,0x03, 0x17,0x03, 0x18,0x03,
- 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x02, 0x18,0x03,
- 0x17,0x03, 0x15,0x02, 0x18,0x03, 0x17,0x03, 0x18,0x02,
- 0x10,0x03, 0x15,0x03, 0x16,0x02, 0x15,0x03, 0x16,0x03,
- 0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x1A,0x03,
- 0x1B,0x03, 0x1F,0x03, 0x1F,0x03, 0x17,0x03, 0x18,0x03,
- 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x03, 0x17,0x03,
- 0x18,0x03, 0x1F,0x03, 0x1F,0x02, 0x16,0x03, 0x17,0x03,
- 0x18,0x03, 0x17,0x03, 0x18,0x03, 0x20,0x03, 0x20,0x02,
- 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
- 0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
- 0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
- 0x1A,0x03, 0x19,0x03, 0x15,0x03, 0x15,0x03, 0x17,0x03,
- 0x16,0x66, 0x17,0x04, 0x18,0x04, 0x18,0x03, 0x19,0x03,
- 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
- 0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
- 0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
- 0x1A,0x03, 0x19,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,
- 0x1F,0x00, 0x1A,0x03, 0x1A,0x03, 0x1A,0x03, 0x1B,0x03,
- 0x1B,0x03, 0x1A,0x03, 0x19,0x03, 0x19,0x02, 0x17,0x03,
- 0x15,0x17, 0x15,0x03, 0x16,0x03, 0x17,0x03, 0x18,0x03,
- 0x17,0x04, 0x18,0x0E, 0x18,0x03, 0x17,0x04, 0x18,0x0E,
- 0x18,0x66, 0x17,0x03, 0x18,0x03, 0x17,0x03, 0x18,0x03,
- 0x20,0x03, 0x20,0x02, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66,
- 0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03, 0x1B,0x03,
- 0x1F,0x66, 0x1F,0x04, 0x1B,0x0E, 0x1B,0x03, 0x19,0x03,
- 0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,
- 0x15,0x03, 0x15,0x03, 0x17,0x03, 0x16,0x66, 0x17,0x04,
- 0x18,0x04, 0x18,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,
- 0x1F,0x66, 0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03,
- 0x1B,0x03, 0x1F,0x66, 0x1F,0x03, 0x1B,0x03, 0x19,0x03,
- 0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,
- 0x19,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x00, 0x18,0x02,
- 0x18,0x03, 0x1A,0x03, 0x19,0x0D, 0x15,0x03, 0x15,0x02,
- 0x18,0x66, 0x16,0x02, 0x17,0x02, 0x15,0x00, 0x00,0x00};
- unsigned char code Music_Same[]={ 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x66, 0x18,0x03,
- 0x17,0x02, 0x15,0x02, 0x16,0x01, 0x15,0x02, 0x10,0x02,
- 0x15,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x02,
- 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x02, 0x18,0x66,
- 0x17,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x16,0x00,
- 0x17,0x01, 0x19,0x02, 0x1B,0x02, 0x1B,0x70, 0x1A,0x03,
- 0x1A,0x01, 0x19,0x02, 0x19,0x03, 0x1A,0x03, 0x1B,0x02,
- 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x18,0x66, 0x18,0x03,
- 0x19,0x02, 0x1A,0x02, 0x19,0x0C, 0x18,0x0D, 0x17,0x03,
- 0x16,0x01, 0x11,0x02, 0x11,0x03, 0x10,0x03, 0x0F,0x0C,
- 0x10,0x02, 0x15,0x00, 0x1F,0x01, 0x1A,0x01, 0x18,0x66,
- 0x19,0x03, 0x1A,0x01, 0x1B,0x02, 0x1B,0x03, 0x1B,0x03,
- 0x1B,0x0C, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x1F,0x01,
- 0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x1A,0x01, 0x10,0x02,
- 0x10,0x03, 0x10,0x03, 0x1A,0x0C, 0x18,0x0D, 0x17,0x03,
- 0x16,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x70,
- 0x18,0x03, 0x17,0x02, 0x15,0x03, 0x15,0x03, 0x16,0x66,
- 0x16,0x03, 0x16,0x02, 0x16,0x03, 0x15,0x03, 0x10,0x02,
- 0x10,0x01, 0x11,0x01, 0x11,0x66, 0x10,0x03, 0x0F,0x0C,
- 0x1A,0x02, 0x19,0x02, 0x16,0x03, 0x16,0x03, 0x18,0x66,
- 0x18,0x03, 0x18,0x02, 0x17,0x03, 0x16,0x03, 0x19,0x00,
- 0x00,0x00 };
- //兩只蝴蝶
- unsigned char code Music_Two[] ={ 0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
- 0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
- 0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
- 0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x16,0x03,
- 0x17,0x01, 0x16,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x01,
- 0x10,0x03, 0x15,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
- 0x16,0x03, 0x15,0x03, 0x10,0x03, 0x15,0x03, 0x16,0x01,
- 0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
- 0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
- 0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
- 0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x19,0x03,
- 0x19,0x01, 0x19,0x03, 0x1A,0x03, 0x19,0x03, 0x17,0x01,
- 0x16,0x03, 0x16,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
- 0x16,0x03, 0x15,0x03, 0x10,0x03, 0x10,0x0D, 0x15,0x00,
- 0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03,
- 0x1B,0x03, 0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03,
- 0x16,0x0D, 0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03,
- 0x1A,0x02, 0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03,
- 0x16,0x01, 0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03,
- 0x19,0x02, 0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E,
- 0x1B,0x04, 0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E,
- 0x1B,0x04, 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03,
- 0x17,0x0D, 0x16,0x03, 0x17,0x03, 0x19,0x01, 0x19,0x03,
- 0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03, 0x1B,0x03,
- 0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03, 0x16,0x03,
- 0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03, 0x1A,0x02,
- 0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x01,
- 0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03, 0x19,0x03,
- 0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
- 0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
- 0x17,0x16, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
- 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03, 0x0F,0x02,
- 0x10,0x03, 0x15,0x00, 0x00,0x00 };
- void InitialSound(void)
- {
- BeepIO = 1;
- Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256; // 計算TL1應裝入的初值 (10ms的初裝值)
- Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256; // 計算TH1應裝入的初值
- TH1 = Sound_Temp_TH1;
- TL1 = Sound_Temp_TL1;
- TMOD |= 0x11;
- ET0 = 1;
- ET1 = 0;
- TR0 = 0;
- TR1 = 0;
- EA = 1;
- }
- void BeepTimer0(void) interrupt 1 //音符發生中斷
- {
- BeepIO = !BeepIO;
- TH0 = Sound_Temp_TH0;
- TL0 = Sound_Temp_TL0;
- }
- //**************************************************************************
- void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)
- {
- unsigned int NewFreTab[12]; //新的頻率表
- unsigned char i,j;
- unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
- unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;
- for(i=0;i<12;i++) // 根據調號及升降八度來生成新的頻率表
- {
- j = i + Signature;
- if(j > 11)
- {
- j = j-12;
- NewFreTab[i] = FreTab[j]*2;
- }
- else
- NewFreTab[i] = FreTab[j];
- if(Octachord == 1)
- NewFreTab[i]>>=2;
- else if(Octachord == 3)
- NewFreTab[i]<<=2;
- }
-
- SoundLength = 0;
- while(Sound[SoundLength] != 0x00) //計算歌曲長度
- {
- SoundLength+=2;
- }
- Point = 0;
- Tone = Sound[Point];
- Length = Sound[Point+1]; // 讀出第一個音符和它時時值
-
- LDiv0 = 12000/Speed; // 算出1分音符的長度(幾個10ms)
- LDiv4 = LDiv0/4; // 算出4分音符的長度
- LDiv4 = LDiv4-LDiv4*SOUND_SPACE; // 普通音最長間隔標準
- TR0 = 0;
- TR1 = 1;
- while(Point < SoundLength)
- {
- SL=Tone%10; //計算出音符
- SM=Tone/10%10; //計算出高低音
- SH=Tone/100; //計算出是否升半
- CurrentFre = NewFreTab[SignTab[SL-1]+SH]; //查出對應音符的頻率
- if(SL!=0)
- {
- if (SM==1) CurrentFre >>= 2; //低音
- if (SM==3) CurrentFre <<= 2; //高音
- Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//計算計數器初值
- Sound_Temp_TH0 = Temp_T/256;
- Sound_Temp_TL0 = Temp_T%256;
- TH0 = Sound_Temp_TH0;
- TL0 = Sound_Temp_TL0 + 12; //加12是對中斷延時的補償
- }
- SLen=LengthTab[Length%10]; //算出是幾分音符
- XG=Length/10%10; //算出音符類型(0普通1連音2頓音)
- FD=Length/100;
- LDiv=LDiv0/SLen; //算出連音音符演奏的長度(多少個10ms)
- if (FD==1)
- LDiv=LDiv+LDiv/2;
- if(XG!=1)
- if(XG==0) //算出普通音符的演奏長度
- if (SLen<=4)
- LDiv1=LDiv-LDiv4;
- else
- LDiv1=LDiv*SOUND_SPACE;
- else
- LDiv1=LDiv/2; //算出頓音的演奏長度
- else
- LDiv1=LDiv;
- if(SL==0) LDiv1=0;
- LDiv2=LDiv-LDiv1; //算出不發音的長度
- if (SL!=0)
- {
- TR0=1;
- for(i=LDiv1;i>0;i--) //發規定長度的音
- {
- while(TF1==0);
- TH1 = Sound_Temp_TH1;
- TL1 = Sound_Temp_TL1;
- TF1=0;
- }
- }
- if(LDiv2!=0)
- {
- TR0=0; BeepIO=1;
- for(i=LDiv2;i>0;i--) //音符間的間隔
- {
- while(TF1==0);
- TH1 = Sound_Temp_TH1;
- TL1 = Sound_Temp_TL1;
- TF1=0;
- }
- }
- Point+=2;
- Tone=Sound[Point];
- Length=Sound[Point+1];
- }
- BeepIO = 1;
- }
- void main()
- {
- InitialSound();
- while(1)
- //Play( Music_Girl,0,2,350);
- //Play( Music_Two,0,2,350);
- Play( Music_Same,0,2,350);
- }
- //**************************************************************************
- #endif
- /***************************************************************************
- 附:3首曲譜編碼表
- //揮著翅膀的女孩
- unsigned char code Music_Girl[]={ 0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x03,
- 0x16,0x03, 0x17,0x03, 0x17,0x03, 0x17,0x03, 0x18,0x03,
- 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x02, 0x18,0x03,
- 0x17,0x03, 0x15,0x02, 0x18,0x03, 0x17,0x03, 0x18,0x02,
- 0x10,0x03, 0x15,0x03, 0x16,0x02, 0x15,0x03, 0x16,0x03,
- 0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x1A,0x03,
- 0x1B,0x03, 0x1F,0x03, 0x1F,0x03, 0x17,0x03, 0x18,0x03,
- 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x03, 0x17,0x03,
- 0x18,0x03, 0x1F,0x03, 0x1F,0x02, 0x16,0x03, 0x17,0x03,
- 0x18,0x03, 0x17,0x03, 0x18,0x03, 0x20,0x03, 0x20,0x02,
- 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
- 0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
- 0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
- 0x1A,0x03, 0x19,0x03, 0x15,0x03, 0x15,0x03, 0x17,0x03,
- 0x16,0x66, 0x17,0x04, 0x18,0x04, 0x18,0x03, 0x19,0x03,
- 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
- 0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
- 0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
- 0x1A,0x03, 0x19,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,
- 0x1F,0x00, 0x1A,0x03, 0x1A,0x03, 0x1A,0x03, 0x1B,0x03,
- 0x1B,0x03, 0x1A,0x03, 0x19,0x03, 0x19,0x02, 0x17,0x03,
- 0x15,0x17, 0x15,0x03, 0x16,0x03, 0x17,0x03, 0x18,0x03,
- 0x17,0x04, 0x18,0x0E, 0x18,0x03, 0x17,0x04, 0x18,0x0E,
- 0x18,0x66, 0x17,0x03, 0x18,0x03, 0x17,0x03, 0x18,0x03,
- 0x20,0x03, 0x20,0x02, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66,
- 0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03, 0x1B,0x03,
- 0x1F,0x66, 0x1F,0x04, 0x1B,0x0E, 0x1B,0x03, 0x19,0x03,
- 0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,
- 0x15,0x03, 0x15,0x03, 0x17,0x03, 0x16,0x66, 0x17,0x04,
- 0x18,0x04, 0x18,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,
- 0x1F,0x66, 0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03,
- 0x1B,0x03, 0x1F,0x66, 0x1F,0x03, 0x1B,0x03, 0x19,0x03,
- 0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,
- 0x19,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x00, 0x18,0x02,
- 0x18,0x03, 0x1A,0x03, 0x19,0x0D, 0x15,0x03, 0x15,0x02,
- 0x18,0x66, 0x16,0x02, 0x17,0x02, 0x15,0x00, 0x00,0x00};
- //同一首歌
- unsigned char code Music_Same[]={ 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x66, 0x18,0x03,
- 0x17,0x02, 0x15,0x02, 0x16,0x01, 0x15,0x02, 0x10,0x02,
- 0x15,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x02,
- 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x02, 0x18,0x66,
- 0x17,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x16,0x00,
- 0x17,0x01, 0x19,0x02, 0x1B,0x02, 0x1B,0x70, 0x1A,0x03,
- 0x1A,0x01, 0x19,0x02, 0x19,0x03, 0x1A,0x03, 0x1B,0x02,
- 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x18,0x66, 0x18,0x03,
- 0x19,0x02, 0x1A,0x02, 0x19,0x0C, 0x18,0x0D, 0x17,0x03,
- 0x16,0x01, 0x11,0x02, 0x11,0x03, 0x10,0x03, 0x0F,0x0C,
- 0x10,0x02, 0x15,0x00, 0x1F,0x01, 0x1A,0x01, 0x18,0x66,
- 0x19,0x03, 0x1A,0x01, 0x1B,0x02, 0x1B,0x03, 0x1B,0x03,
- 0x1B,0x0C, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x1F,0x01,
- 0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x1A,0x01, 0x10,0x02,
- 0x10,0x03, 0x10,0x03, 0x1A,0x0C, 0x18,0x0D, 0x17,0x03,
- 0x16,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x70,
- 0x18,0x03, 0x17,0x02, 0x15,0x03, 0x15,0x03, 0x16,0x66,
- ……………………
- …………限于本文篇幅 余下代碼請從51黑下載附件…………
復制代碼
所有資料51hei提供下載:
cool music.zip
(28.71 KB, 下載次數: 17)
2020-5-16 23:55 上傳
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一個字 爽 下載積分: 黑幣 -5
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