- #include<reg52.h>
- #define uchar unsigned char
- #define uint unsigned int
- sbit S1=P3^5;
- sbit S2=P3^4;
- sbit S3=P3^3;
- sbit S4=P3^2;
- sbit RCK= P2^0;
- sbit DS= P2^2;
- sbit CLK= P2^1;
- sbit Speak=P3^6;//蜂鳴器
- uchar stop_flage;
- uchar table[10] = {0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07,0x7f,0x6f};
- //uchar table[10]={0xc0,0xf9,0xa4,0xb0,0x99,0x92,0x82,0xf8,0x80,0x90};
- uchar COUNT_1=0,count=0,yimiao=0,j,i; //,stop=0
- uchar b=0,zhi;
- uint Table_1[3]={0,183,401};
- uchar shu=1;
- char m=1;
- uchar code SONG[] ={ //路邊的野花不要采
- 0x18,0x10,0x20,0x10,0x1C,0x10,0x18,0x40,0x1C,
- 0x20,0x20,0x20,0x1C,0x20,0x18,0x20,0x20,0x80,0xFF,0x20,0x30,0x1C,0x10,0x18,0x20,
- 0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,
- 0x30,0x80,0xFF,0x20,0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,
- 0x20,0x2B,0x40,0x20,0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,
- 0x20,0x2B,0x40,0x20,0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26,
- 0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,0x30,0x80,0x20,0x30,0x1C,0x10,0x20,
- 0x10,0x1C,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,0x15,0x1F,
- 0x05,0x20,0x10,0x1C,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,
- 0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,
- 0x20,0x26,0x20,0x20,0x20,0x30,0x30,0x20,0x30,0x1C,0x10,0x18,0x40,0x1C,0x20,0x20,
- 0x20,0x26,0x40,0x13,0x60,0x18,0x20,0x15,0x40,0x13,0x40,0x18,0x80,0x00,
- //祝你平安
- 0x26,0x20,0x20,0x20,0x20,0x20,0x26,0x10,0x20,0x10,0x20,0x80,0x26,0x20,0x30,0x20,
- 0x30,0x20,0x39,0x10,0x30,0x10,0x30,0x80,0x26,0x20,0x20,0x20,0x20,0x20,0x1c,0x20,
- 0x20,0x80,0x2b,0x20,0x26,0x20,0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x80,0x26,0x20,
- 0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x60,0x40,0x10,0x39,0x10,0x26,0x20,
- 0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x80,0x26,0x20,0x2b,0x10,0x2b,0x10,
- 0x2b,0x20,0x30,0x10,0x39,0x10,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x20,
- 0x20,0x10,0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x18,0x20,0x18,0x20,0x26,0x20,
- 0x20,0x20,0x20,0x40,0x26,0x20,0x2b,0x20,0x30,0x20,0x30,0x20,0x1c,0x20,0x20,0x20,
- 0x20,0x80,0x1c,0x20,0x1c,0x20,0x1c,0x20,0x30,0x20,0x30,0x60,0x39,0x10,0x30,0x10,
- 0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x10,0x26,0x10,0x26,0x10,0x2b,0x10,0x2b,0x80,
- 0x18,0x20,0x18,0x20,0x26,0x20,0x20,0x20,0x20,0x60,0x26,0x10,0x2b,0x20,0x30,0x20,
- 0x30,0x20,0x1c,0x20,0x20,0x20,0x20,0x80,0x26,0x20,0x30,0x10,0x30,0x10,0x30,0x20,
- 0x39,0x20,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x10,0x40,0x10,0x20,0x10,
- 0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x00,
- //天空之城
- 0x1c,0x30,0x19,0x30,0x18,0x40,0x19,0x30,0x18,0x30,0x13,0x30,0x19,0x80,
- 0x26,0x30,0x26,0x30,0x1c,0x40,0x20,0x30,0x1c,0x30,0x18,0x30,0x20,0x60,
- 0x26,0x30,0x26,0x30,0x24,0x40,0x26,0x30,0x24,0x30,0x18,0x40,0x26,0x60,
- 0x18,0x20,0x18,0x20,0x18,0x20,0x19,0x40,0x24,0x30,0x24,0x30,0x19,0x30,
- 0x19,0x60,0x1c,0x30,0x19,0x30,0x18,0x40,0x19,0x30,0x18,0x30,0x13,0x30,
- 0x19,0x60,0x26,0x30,0x26,0x30,0x1c,0x40,0x20,0x30,0x1c,0x30,0x18,0x30,
- 0x20,0x80,0x26,0x30,0x24,0x30,0x24,0x30,0x18,0x30,0x19,0x20,0x19,0x30,
- 0x18,0x30,0x15,0x20,0x15,0x20,0x13,0x20,0x18,0x40,0x18,0x30,0x19,0x30,
- 0x1c,0x20,0x1c,0x20,0x19,0x30,0x20,0x30,0x1c,0x60,0x18,0x30,0x15,0x30,
- 0x13,0x40,0x15,0x30,0x13,0x30,0x10,0x30,0x15,0x60,0x20,0x30,0x20,0x30,
- 0x18,0x30,0x19,0x30,0x18,0x30,0x13,0x30,0x13,0x60,0x1c,0x20,0x19,0x20,
- 0x18,0x30,0x19,0x30,0x15,0x20,0x15,0x20,0x18,0x40,0x20,0x30,0x20,0x30,
- 0x12,0x30,0x13,0x30,0x15,0x30,0x18,0x30,0x13,0xc0,0x13,0x80,0x13,0x30,
- 0x0e,0x80,0x10,0x30,0x10,0x30,0x13,0x20,0x15,0x20,0x18,0x40,0x18,0x30,
- 0x15,0x30,0x18,0x20,0x15,0x20,0x15,0x30,0x10,0x30,0x13,0x60,0x13,0x30,
- 0x0e,0x60,0x10,0x60,0x13,0x20,0x15,0x20,0x18,0x40,0x18,0x30,0x15,0x30,
- 0x15,0x20,0x18,0x20,0x15,0x30,0x19,0x30,0x1c,0x60,0x1c,0x30,0x19,0x30,
- 0x1c,0xc0,0x00,
- };
- void Delay_xMs(uint x)//1ms0x30,0x1C,0x10,0x20,0x40,0x1C,0x10,
- {
- unsigned int i,j;
- for( i =0;i < x;i++ )
- {
- for( j =0;j<3;j++ );
- }
- }
- void Delay(uint del)
- {
- uint i,j;
- for(i=0;i<del;i++)
- for(j=0;j<=184;j++);
- }
- void writ_595(uchar x)
- { uchar dat,y;
- dat=x;
- for(y=0;y<8;y++)
- {
- CLK=0;
- if((dat&0x80) == 0x80)
- DS = 1; //串行數據輸出
- else
- DS = 0;
- CLK=1; //移位輸入時鐘,上升沿輸入
- dat<<=1;
- }
- RCK=0; //并行輸出時鐘
- RCK=1;
- }
- void Time0_Init()
- {
- TMOD=0x11;
- IE=0x8A;
- TH0=0xDC;//10ms
- TL0=0x00;
- TH1=0x4C;// 50ms
- TL1=0x00;
- }
- void Time0_Int() interrupt 1
- {
- TH0=0xDC;
- TL0=0x00;
- COUNT_1++;
- }
- void Time1_Int() interrupt 3
- {
- TH1=0x4C;// 1ms
- TL1=0x00;
- count++;
- if(count==20)
- {
- yimiao++;
- count=0;
- writ_595(table[yimiao%10]);
- writ_595(table[yimiao/10]);
- writ_595(table[m+1]);
- }
- }
- void Play_Song(uchar i)
- {
- uchar Temp1,Temp2;//stop=0
- uint Addr;
- COUNT_1 = 0; //中斷計數器清0
- if(i==0)
- {
- Addr=Table_1[--shu];
- }
- if(i==1)
- {
- Addr=Table_1[shu];
- }
- if(i==2)
- {
- Addr=Table_1[++shu];
- }
- while(1)
- {
- Temp1 = SONG[Addr++];
- if ( Temp1 == 0xFF ) //休止符
- {
- TR0 = 0;
- Delay_xMs(100);
- }
- else if ( Temp1 == 0x00 ) //歌曲結束符
- {
- return;
- // stop=1;
- }
- else
- {
- Temp2 = SONG[Addr++];
- TR0 = 1;
- while(1)
- {
- Speak = ~Speak;
- //十位
- Delay_xMs(Temp1);
- //各位
- while(stop_flage)
- {
- if(S2==0)
- {
- Delay_xMs(200);
- if(S2==0)
- {
- stop_flage=0;
- TR1=1;
- while(S2==0);
- }
- }
- }
- if(S2==0)//暫停
- {
- Delay_xMs(200);
- if(S2==0)
- {
- stop_flage=1;
- TR1=0;
- while(S2==0);
- }
- }
- if(S3==0)//上一首
- {
- Delay_xMs(200);
- if(S3==0)
- {
- TR1=0;
- Delay_xMs(250);
- TR1=1;
- m--;
- // m=0;
- if(m<=0)
- {
- m=0;
- // while(Key3==0);
- }
- yimiao=0;
- Addr=Table_1[--shu];
- while(S3==0);
- }
- }
- if(S4==0)//下一首
- {
- Delay_xMs(200);
- if(S4==0)
- {
- m++;
- TR1=0;
- Delay_xMs(250);
- TR1=1;
- // m=2;
- if(m>2)
- {
- m=2;
- while(S4==0);
- }
- yimiao=0;
- Addr=Table_1[++shu];
- while(S4==0);
- }
- }
- if ( Temp2 == COUNT_1 )
- {
- COUNT_1 = 0;
- break;
- }
- }
- }
- }
- }
- main()
- {
- Time0_Init();
- while(1)
- {
- if(S1==0)//播放 2
- {
- Delay_xMs(200);
- if(S1==0)
- {
- TR1=1;
- Play_Song(m);
- TR1=0;
- if(S4==0||S3==0)
- {
- break;
- }
- }
- }
- if(S3==0)//上一首
- {
- Delay_xMs(200);
- if(S3==0)
- {
- m--;
- Delay_xMs(6500);
- yimiao=0;
- TR1=1;
- Play_Song(m);
- TR1=0;
- }
- }
- if(S4==0)//下一首
- {
- Delay_xMs(20);
- if(S4==0)
- {
- m++;
- yimiao=0;
- TR1=1;
- Play_Song(m);
- TR1=0;
- if(S3==0)
- {
- break;
- }
- }
- }
- }
- }
- 這是在網上抄的代碼,我想換另外三首,但是數組里的數怎么來的我真的看不懂。
- 后面的代碼是我用音樂轉化器得到的代碼,每一首都是分開的
- #include <REG51.H>
- #define uchar unsigned char
- sbit beepIO=P3^6;
- uchar m,n;
- uchar code T[49][2]={{0,0},
- {0xF8,0x8B},{0xF8,0xF2},{0xF9,0x5B},{0xF9,0xB7},{0xFA,0x14},{0xFA,0x66},{0xFA,0xB9},{0xFB,0x03},{0xFB,0x4A},{0xFB,0x8F},{0xFB,0xCF},{0xFC,0x0B},
- {0xFC,0x43},{0xFC,0x78},{0xFC,0xAB},{0xFC,0xDB},{0xFD,0x08},{0xFD,0x33},{0xFD,0x5B},{0xFD,0x81},{0xFD,0xA5},{0xFD,0xC7},{0xFD,0xE7},{0xFE,0x05},
- {0xFE,0x21},{0xFE,0x3C},{0xFE,0x55},{0xFE,0x6D},{0xFE,0x84},{0xFE,0x99},{0xFE,0xAD},{0xFE,0xC0},{0xFE,0x02},{0xFE,0xE3},{0xFE,0xF3},{0xFF,0x02},
- {0xFF,0x10},{0xFF,0x1D},{0xFF,0x2A},{0xFF,0x36},{0xFF,0x42},{0xFF,0x4C},{0xFF,0x56},{0xFF,0x60},{0xFF,0x69},{0xFF,0x71},{0xFF,0x79},{0xFF,0x81}
- };
- uchar code music[][2]={{0,4},
- {12,8},{8,4},{8,4},{13,8},{15,4},{15,4},{17,4},{15,2},{17,2},{17,24},{0,8},{8,4},{8,4},{13,8},{15,4},{15,4},{17,4},{13,2},{15,2},{15,24},{0,8},{8,4},{8,4},{13,8},{15,4},{15,4},{17,4},{15,2},{17,2},{17,16},{13,4},{17,4},{15,24},{15,4},{13,4},{13,8},{13,4},{15,4},{15,16},{0,8},{8,4},{8,4},{13,8},{15,4},{15,4},{20,4},{15,2},{17,2},{17,24},{0,8},{8,4},{8,4},{13,4},{13,4},{15,4},{15,4},{17,4},{15,4},{15,24},{0,8},{8,4},{8,4},{13,8},{15,4},{15,4},{17,4},{15,2},{17,2},{17,16},{13,4},{17,4},{15,24},{15,4},{13,4},{13,4},{15,4},{15,24},{15,24},{0,8},{13,4},{8,4},{13,4},{15,4},{15,4},{15,4},{15,4},{20,4},{13,4},{13,4},{13,4},{17,4},{17,16},{10,4},{6,4},{6,4},{13,4},{12,4},{12,4},{10,4},{12,4},{13,4},{13,4},{13,4},{13,2},{15,2},{15,16},{17,4},{17,4},{17,4},{17,4},{15,4},{15,4},{15,4},{20,4},{22,4},{22,4},{22,4},{20,4},{17,16},{18,4},{18,4},{18,4},{22,4},{22,4},{20,4},{20,4},{20,4},{13,4},{13,4},{13,4},{15,4},{13,16},
- {0xFF,0xFF}};
- void delay(uchar p)
- {
- uchar i,j;
- for(;p>0;p--)
- for(i=181;i>0;i--)
- for(j=181;j>0;j--);
- }
- void pause()
- {
- uchar i,j;
- for(i=150;i>0;i--)
- for(j=150;j>0;j--);
- }
- void T0_int() interrupt 1
- {
- beepIO=!beepIO;
- TH0=T[m][0]; TL0=T[m][1];
- }
- void main()
- {
- uchar i=0;
- TMOD=0x01; EA=1; ET0=1;
- while(1)
- {
- m=music[i][0];n=music[i][1];
- if(m==0x00)
- {TR0=0;delay(n);i++;}
- else if(m==0xFF)
- {TR0=0;delay(30);i=0;}
- else if(m==music[i+1][0])
- {TR0=1;delay(n);TR0=0;pause();i++;}
- else
- {TR0=1;delay(n);i++;}
- }
- }
復制代碼 |